
DropZone 187
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Posted - 2006.08.05 10:02:00 -
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You guys have missed the entire point of balance by excluding the other factors into your analysis.
Amarr has been (and most likely will stay) nerf'ed due to the em/therm resist bonuses that make lasers completely ineffective hence most if not all pvp setups use non-lasers for damage dealing. Until that issue is resolved, this ship just like the apoc and to a lessor degree the geddon as nothing more than mining op tank ships. Sure, you will see some people try to use it, but after a couple of months it will be back to the standard raven set ups.
Probably what is intended by CCP anyhow. If you watched the tourny, pretty much everyone were using CNRs with only one exception worth mentioning, the ASCN Mega. Even the CCP staff were heavily Caldari and it was nice to see that a CNR with fuly maxed skills can tank pretty much everything indefinitely as LeMonde was doing. So if you don't think there is a slight towards Caldari/Gall races, you would be sadly mistaken. The only Amarr ships worth their weight are the curse/pilgrim but I imagine those will be nerf'ed with the nos changes as well.
If CCP really wants balance, they should work those things out. With standard natural resistances against Amarr's only 2 possible damage types far exceeding the resists of the other two damage types, the balance is skewed. Break it down generally:
Lasers benefits: 1. High potential damage 2. No ammo/limited constraints
Lasers detriments: 1. Low RoF (even with RoF bonuses, it just means more cap usage) 2. Easily defending against with resists 3. High cap drain vs actual damage 4. Heavy PG/CPU requirements 5. Susceptable to all EW (jamming, tracking disruption, destabalization, etc)
Detriments heavily outweigh the benefits. In comparison to missiles, missiles always hit, have more damage options, no cap usage, etc. This allows a raven to shield or armor tank just as effectively as Amarr tank set ups whilst still dealing out to their full damage potential. Explains why most Amarr pvp pilots are trained/training in caldari bs as they know there is little hope for Amarr ships in true pvp.
As such it will be relegated to tanking spawns in belts as the Apoc has been. Maybe if the RoF bonus applied to all turret types excluding missiles would it have a chance of being useful.
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